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Offense. Almost all hazards need an attack bonus or a save DC, and hazards that deal damage need to list a damage value. Simple hazards deal about twice as much damage as complex hazards and have an attack bonus even higher than the extreme attack bonus for a creature (abbreviated as S. Atk in Table 2–16: Offense).If the globe overlaps with an area of magical light or affects a creature affected by magical light, eclipse burst attempts to the effect. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage. Critical Failure The creature takes double damage and becomes by the darkness for ...Clumsy Legacy Content Source Core Rulebook pg. 618 4.0 Your movements become clumsy and inexact. Clumsy always includes a value. You take a status penalty equal to the condition value to Dexterity-based checks and DCs, including AC, Reflex saves, ranged attack rolls, and skill checks using Acrobatics, Stealth, and Thievery.The default theme for the Archives of Nethys, forged on the fires of CSS3. A variant of the Dark theme, with stronger color contrast. Light theme with purplish hues and a simpler font. The original alternate theme for the Archives of Nethys. A variant of the Light theme, based on the Rulebooks. Filth Fever (disease) The sickened and unconscious conditions from filth fever don’t improve on their own until the disease is cured.; Saving Throw DC 14 Fortitude; Stage 1 carrier with no ill effect (1d4 hours), Stage 2 sickened 1 (1 day), Stage 3 sickened 1 and slowed 1 (1 day), Stage 4 unconscious (1 day), Stage 5 dead Usage held in 1 hand; Bulk L Activate[one-action] Interact A vaccine grants a creature immunity to a specific strain of disease of a level equal to or less than the vaccine's level, and a +2 item bonus on all saving throws against other strains of the same disease. For example, a vaccine could grant immunity to filth fever inflicted by otyughs ... Mitflit. Mitflits, also known as mites, are self-loathing and pitiful cowards, easily bullied into servitude by other creatures or even slightly more powerful mitflit leaders. They tame insects, spiders, and other such creatures to serve as faithful allies. Mitflits have lost most of their ancestral gremlin magic, leaving these incomplete ...Sickened always includes a value. You take a status penalty equal to this value on all your checks and DCs. You can't willingly ingest anything—including elixirs and potions —while sickened. You can spend a single action retching in an attempt to recover, which lets you immediately attempt a Fortitude save against the DC of the effect that ...Viper. Each member of this family of venomous snakes has long, hinged fangs that inject potent venom in their prey. Different vipers inject different types of venom, which might result in paralysis, extreme pain and swelling, blood clotting, or even the sudden stopping of the victim's heart. Recall Knowledge - Animal ( Nature): DC 13 ...Worldbuilding and RPG Campaign Management tools for all Storytellers, Dungeon Masters and fiction AuthorsEach creature in the area must attempt a Reflex save. If the globe overlaps with an area of magical light or affects a creature affected by magical light, eclipse burst attempts to the effect. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage.Exploration Activities. SourceCore Rulebook pg. 496 4.0 In exploration mode, each player who wants to do something beyond just traveling chooses an exploration activity for their character. The most common activities are Avoid Notice, Detect Magic, Hustle, and Search, though there are many options available. While players usually hew close to ...Filth Fever. Type disease, injury; Save Fortitude DC 12. Onset 1d3 days; Frequency 1/day. Effect 1d3 Dex damage and 1d3 Con damage; Cure 2 consecutive saves. Patreon Supporters.Speed 30 feet, climb 10 feet Filth Fever The sickened and unconscious conditions from filth fever don’t improve on their own until the disease is cured. Saving Throw DC 16 Fortitude; Stage 1 carrier with no ill effect (1d4 hours), Stage 2 sickened 1 (1 day), Stage 3 sickened 1 and slowed 1 (1 day), Stage 4 unconscious (1 day), Stage 5 dead Swarming Bites [one …2. A rat swarm typically consists of a biting, roiling mass of hundreds of disease-ridden rats driven to uncharacteristic heights of aggression by fantastic and overwhelming hunger. In such numbers, they become voracious hunters, capable of killing a full-grown human with hundreds of bites. Rat swarms are often found in the sewers of large ...For a lot of players, the Pathfinder Beginner Box was their first 2e adventure. The first encounter from the included adventure is rather straightforward, though a lucky crit or two can quickly turn the tide. ... but not critically fail our saving throw against Filth Fever at this point, so we'll avoid being sickened, but we're going to die ...A direct hit forces a target to immediately make a DC 13 Fortitude save or contract filth fever. Every space adjacent to the target square of the pox burster is covered in disease-causing filth. For the next minute, any creature that is injured while in one of these spaces must also make a DC 9 Fortitude save or contract filth fever.One of Pathfinder 2E's entries is the otyugh, a disturbing aberration that makes its home in the grossest places available. Its bizarre anatomy---three legs, two tentacles, and an eye stalk---may be unpleasant, but its greatest asset is its affinity to diseases of all types. ... Filth fever is a relatively common disease for unpleasant monsters ...Clumsy Legacy Content Source Core Rulebook pg. 618 4.0 Your movements become clumsy and inexact. Clumsy always includes a value. You take a status penalty equal to the condition value to Dexterity-based checks and DCs, including AC, Reflex saves, ranged attack rolls, and skill checks using Acrobatics, Stealth, and Thievery.Magic Items: The bilous bottle and ranseur of the gargoyle are legal for play. Pathfinder Adventure Path #74: Sword of Valor Magic Items:armor of the piousand Lymirin Discourses are legal for play. Spells: apparent treachery, film of filth, lightning lash, maw of chaos, and unleash pandemoniumare legal for play. 4.The Plane of Fire features magma, suffocating smoke, and radiant firelight. Amid the endless sea of the Plane of Water are pockets of ooze and brine, plus the otherworldly environs of the deep. Elemental Alignments. More than other elementals, fire elementals tend to deviate from neutrality, and are often good, evil, or chaotic in nature.While it's nice that the rules are consistent this means the language is quite vauge. For spells/counterspells. Your counteracting check is your proficiency + casting stat (just like your spell attack) and your counteracting DC is your normal spell DC (only relevant if someone is counteracting your stuff. Counteract level = spell level.Filth fever is a DC12 that will very realistically kill a player if they don't remove it in a few days, if they don't have access to a 5th level cleric. As compared to a DC15 fort save (using the variant scars and wounds massive damage rules).Dire Rat. This filthy rat is the size of a small dog. It has a coat of coarse fur, a long and scabby tail, and two glittering eyes. Dire rats grow up to 2 feet long and weigh up to 25 pounds. They are common menaces in dungeons and city sewers alike.The Rat Swarm special ability nauseates characters them damage (Fort DC 12 or be nauseated 1 round). They also inflict the disease filth fever (Fort DC 12, onset 1d3 days, frequency 1/day, 1d3 Dex damage and 1d3 Con damage, 2 consecutive saves to cure). These swarms wander a bit, and it's possible to trigger two of them without triggering the ...Speed 10 feet Melee [one-action] pseudopod +9 [], Damage 1d6+1 bludgeoning plus 1d4 acid Filth Wave [one-action] Frequency once per minute; Effect The sewer ooze unleashes a wave of filth, covering all creatures within a 20-foot emanation. Each creature in the area must succeed at a DC 17 Reflex save or take 1d4 acid damage and take a -10-foot penalty to its Speeds for 1 minute (on a critical ...Filth Fever - Pathfinder: Kingmaker Wiki. Pathfinder: Kingmaker Wiki. in: Infoboxes lacking information, Disease spells and abilities, Buffs. Filth Fever. Effect. Save: Fortitude (DC 12) Onset: 1d3 days Frequency: 1/day Effect: 1d3 Dexterity damage and 1d3 Constitution damage Cure: 2 consecutive saves The save DC is Constitution -based. Categories.Dire Rat CR 1/3. Disease (Ex) Filth fever: Bite—injury; save Fort DC 11; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based. Dire rats grow up to 2 feet long and weigh up to 25 pounds. They are common menaces in dungeons and city sewers alike.If a monster leaves everyone drained, or if everyone catches filth fever, then it's definitely time to stop, rest, and possibly enter downtime mode. And the way the modes are designed, I think it makes more sense story-wise to pause for longer exploration mode or even downtime mode. There's a lot more motivation for a PC to say, "I need to ...Speed 10 feet Melee [one-action] pseudopod +9 [], Damage 1d6+1 bludgeoning plus 1d4 acid Filth Wave [one-action] Frequency once per minute; Effect The sewer ooze unleashes a wave of filth, covering all creatures within a 20-foot emanation. Each creature in the area must succeed at a DC 17 Reflex save or take 1d4 acid damage and take a -10-foot penalty to its Speeds for 1 minute (on a critical ...The Plane of Fire features magma, suffocating smoke, and radiant firelight. Amid the endless sea of the Plane of Water are pockets of ooze and brine, plus the otherworldly environs of the deep. Elemental Alignments. More than other elementals, fire elementals tend to deviate from neutrality, and are often good, evil, or chaotic in nature. Cocytan Filth Disease 3 Legacy Content Source Bestiary 2 pg. 72 2.0 Nethys Note: no description was provided for this disease. Saving Throw DC 18 Fortitude; Onset 1d4 days; Stage 1 enfeebled 1 (1 day); Stage 2 enfeebled 2 (1 day); Stage 3 enfeebled 3 (1 day) Description Vermin are immune to Filth Fever. Saving Throw DC 14 Fortitude; Stage 1 carrier with no ill effect (hours ) Stage 2 sickened 1 for 1 day Stage 3 sickened 1 and slowed 1 for 1 day; Stage 4 Unconscious for 1 day; Stage 5 Dead; Applications The sickened and unconscious conditions don't improve until Filth Fever is curedFilth Fever Source Starfinder Core Rulebook pg. 418 Type disease (injury); Save Fortitude DC 12 Track physical; Frequency 1/day Cure 2 consecutive savesA Level 5 Cleric with a Wisdom mod of +4 decides to cast a 3rd Level Remove Disease. They make a counteract check (1d20 + 4 + 7) against the disease's DC (20). Let's say they roll a 10 on the die for a total of 21. That's a success. The Counteract Level of the disease is 3 (5/2 rounded up), and the level of the Remove Disease spell is also 3 ...The city-state of Bloodcove is a decadent haven of crime located where the Vanji River meets the Fever Sea on the edge of the vast Mwangi Expanse. 2 3. Geography. Bloodcove is unique in appearance as the entire city is built into and around the roots and trunks of one of the gargantuan mangrove trees that are found only along the Mwangi coast. The whole city is perched atop boardwalks and ...A vaccine grants a creature immunity to a specific strain of disease of a level equal to or less than the vaccine's level, and a +2 item bonus on all saving throws against other strains of the same disease. For example, a vaccine could grant immunity to filth fever inflicted by otyughs, but would only grant a +2 saving throw bonus against filth fever inflicted by a giant rat.SourceCore Rulebook pg. 271 4.0 A character carries items in three ways: held, worn, and stowed. Held items are in your hands; a character typically has two hands, allowing them to hold an item in each hand or a single two-handed item using both hands. Worn items are tucked into pockets, belt pouches, bandoliers, weapon sheaths, and so forth ...When a foe Casts a Spell and you can see its manifestations, you can use your own magic to counter it. [Witch, Wizard] You expend a prepared spell to counter the triggering creature’s casting of that same spell. You lose your spell slot as if you had cast the triggering spell. You then attempt to counteract the triggering spell.Otyugh. This three-legged freak is mostly mouth. Three tentacles, two tipped with barbs and one with eyes, extend from its sides. Otyughs are particularly vile and horrid creatures that lurk in places most sane creatures avoid. Their lairs are middens, cesspools, offal pits, toxic swamps, and sewers—the greater a lair's filth, the greater the ...Counteracting. SourceCore Rulebook pg. 458 4.0 Some effects try to counteract spells, afflictions, conditions, or other effects. Counteract checks compare the power of two forces and determine which defeats the other. Successfully counteracting an effect ends it unless noted otherwise. When attempting a counteract check, add the relevant skill ...The subject contracts one of the following diseases: blinding sickness, bubonic plague, cackle fever, filth fever, leprosy, mindfire, red ache, shakes, or slimy doom. The disease is contracted immediately (the onset period does not apply). Use the disease's listed frequency and save DC to determine further effects. For more information see ...Pathfinder 2e filth fever Type disease, injury; Save Fortitude DC 12 Onset 1d3 days; Frequency 1/day Effect 1d3 Dex damage and 1d3 Con damage; Cure 2 consecutive saves Scan this QR code to download the app now Or check it out in the app stores Type disease, injury; Save Fortitude DC 12 Onset 1d3 days; Frequency 1/day Effect 1d3 Dex damage and ...As a standard action once per day, a sewer ooze may expel sticky sludge in a 20 foot radius centered on itself. All creatures in the area take 1d6 points of acid damage and are entangled for 1d4+1 rounds. A successful DC 15 Reflex save halves the damage and negates the entangled condition. The save DC is Constitution based.Dire Rat CR 1/3. Disease (Ex) Filth fever: Bite—injury; save Fort DC 11; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based. Dire rats grow up to 2 feet long and weigh up to 25 pounds. They are common menaces in dungeons and city sewers alike.Filth Fever. Source Deep Magic Volume 2. A raging fever sweeps through the creature’s body. It has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength. Flesh Lice. Source Rot, Pox, and Worm. Lice are bad enough, but Flesh Lice are an entirely new level of unpleasant for those afflicted.Description Vermin are immune to Filth Fever. Saving Throw DC 14 Fortitude; Stage 1 carrier with no ill effect (hours ) Stage 2 sickened 1 for 1 day Stage 3 sickened 1 and slowed 1 for 1 day; Stage 4 Unconscious for 1 day; Stage 5 Dead; Applications The sickened and unconscious conditions don't improve until Filth Fever is curedCore Rules. So, my GM says that for every rune etched into a weapon or armor makes it so it needs 1 investment. So, if I want to make a +2 Striking Corrosive Flaming weapon, it needs 4 investments, two for each of the fundamentals, and two for each of the property runes. Same goes for armor.1: Reactive Strike: Very few creatures in Pathfinder 2e have the ability to punish creatures for moving through their reach, so most creatures can simply rush past each other to reach vulnerable targets. The ability to make even one additional attack in these cases is a significant deterrent, and the Fighter is the only class that gets this ...This spell also prevents ordinary bugs and pests (such as maggots) from consuming the body. Heightened (5th) The spell's duration is unlimited, but the spell takes one more action to cast and requires a material component and a cost (embalming fluid worth 6 gp). The targeted corpse doesn't decay, nor can it be transformed into an undead. If the ...Also, as others have mentioned, Extinction Curse is a bit combat heavy to start and can burn players out. There's a lot of chaff encounters that don't do much besides provide XP. Consider cutting some and giving the PCs XP in other ways. EDIT: Oh yeah, and someone *must* have medicine trained and a medicine kit for 2E combat balance to work out ... CR 1. Much like their tiny cousins, giant flies feeAdditionally, creatures who come into contact with Traits. Shapeshifting humanoids whose true forms resemble foxes. A crack of your tail sparks wisps of blue energy. Choose either electricity or fire when you gain this feat. You gain a foxfire ranged unarmed attack with a maximum range of 20 feet. The attack deals 1d4 damage of the chosen type (no ability modifier is added to the damage roll).Skill: A general feat with the skill trait improves your skills and their actions or gives you new actions for a skill. A feat with this trait can be selected when a class grants a skill feat or general feat. Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype's dedication feat. You spread contagion with your weapons by covering their business ends Filth Fever: injury: DC 12: 1d3 days: 1/day: 1d3 Dex damage and 1d3 Con damage: 2 consecutive saves: Fungal Flu: inhaled: DC 12: 3d6 days: 1/day: 1d4 Con. Rolling a 1 on any Fortitude save to resist taking damage from fungal flu results in blindness. The blindness persists - even resisting spells like remove blindness/deafness - until the ...So for level 4-7 spells, the D&D player gains about the same efficacy the pathfinder player does at the cost of a 1st level slot, with the choice to spend an even-ish leveled slot for automatic success. Above that it's basically a hail-mary. HP 8. Speed 30 feet, climb 10 feet. Melee [one-action] jaws +7 (a...

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